Revenge of the Savage Planet wants you to explore, craft, and laugh

Revenge of the Savage Planet: A Bold New Perspective on Exploration and Humor

If you placed Revenge of the Savage Planet and its predecessor side by side, you might think they came from entirely different franchises. While there’s a lot that ties the two games together—like exploring uncharted territories, battling bizarre creatures, and dealing with an unfeeling employer—Raccoon Logic’s latest installment sets itself apart with a fresh perspective. Literally.

This sequel shifts from the first-person view of Journey to the Savage Planet to a third-person perspective, and the change feels monumental in how it shapes gameplay and humor.

A New Perspective Brings New Laughs

“One of the benefits of switching to third person is we can put more physical comedy on the player,” says Alex Hutchinson, Raccoon Logic’s creative director. In the new view, players can see when their character is on fire or slipping on Goo—something harder to convey in first-person. The perspective shift also enhances platforming gameplay, letting players see their feet and surroundings.

This change aligns perfectly with the game’s slapstick humor. From slipping on Green Goo to kicking fluffy creatures into the air, Revenge of the Savage Planet dials up the comedy. The game introduces five planets (a 400% increase from the original) filled with environmental obstacles like Ferro-Goo, which conducts electricity, and Green Goo, which doubles as a hazard for enemies.

The Core Gameplay Remains Strong

Despite the change in perspective, the game stays true to its roots. Hutchinson reassures fans, “It’s essentially still a Metroidvania at its heart.” Players will explore, scan environments, gather resources, and craft tools to unlock new areas.

New tools and upgrades, like Goo guns and whips, expand gameplay. While some items are essential to complete the game, others offer optional ways to customize your experience. “We’re really trying to widen the play space to let people experience the game the way they want,” Hutchinson adds.

Larger Worlds and Over-the-Top Exploration

The sequel’s scope is significantly larger, with multiple planets to explore, each featuring unique physical themes. One example is a desert planet with expansive gameplay areas, while another icy volcano planet boasts 500 meters of verticality.

Travel between planets is as eccentric as the game itself—forget spaceships, you’ll launch to new destinations via a space cannon in true Evel Knievel style.

A Perfect Blend of Exploration and Comedy

With its expanded universe, quirky humor, and engaging gameplay mechanics, Revenge of the Savage Planet invites players (and co-op friends) to dive into a wild new adventure when it launches next year.

If you can’t wait, revisit Journey to the Savage Planet, which is currently on sale until January 9. Prepare to laugh, explore, and immerse yourself in the absurdly entertaining world of the Savage Planet franchise.

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